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Graphical Simulation and Motion Planning for Humanoid Robots
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The simulation environment we are developing
allows the user to interactively control a virtual model of a humanoid.
The software components include modeling of the robot
geometry and kinematics, simulated stereo visual sensing, and
motion planning.
High-level behavior programming is done through a simple scripting language that allows function aggregation to build up complex behavior activities. The software framework includes subsystems for full-body inverse kinematics and posture planning, overall body dynamic stability and control simulation, and integrated simulated sensing. In addition to providing a testbed for programming humanoids, the simulation environment serves as a graphical user interface (GUI) for controlling the real robot hardware interactively. |
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![]() Dynamically-stable, full-body motion planning |